using System;
using System.Collections.Generic;
using System.Text;

namespace Graphics
{
    public class Mesh
    {
        private VertexBuffer vertexBuffer;
        protected string path;

        public VertexBuffer VertexBuffer
        {
            get { return vertexBuffer; }
            set { this.vertexBuffer = value; }
        }


        public string Path
        {
            get { return this.path; }
            set { this.path = value; }
        }
    }
}
